If the text is not encrypted, you will all see it here. TextAsset: What is unlocked here is all the text files used in the game. Shader: Here you can unlock all the shader files used in the game, and you can use them directly. obj You need to open it in 3dmax or maya, and then convert it to FBX to see it in u3d, hehe. Mesh: All the model files of the game unzipped here, its format is. As shown below, it will automatically create a resources folder in the same directory as resources.assets.ĪudioClip: Here are all the sound files of the unpacked game, which can be played directly. Hey, hey, all kinds of resources are untied. One is the path of disunity.jar, and the other is the path of resources.assets, which can be configured according to the path of your computer. Java -jar /Users/MOMO/Desktop/disunity_v0.3.0/disunity.jar extract /Users/MOMO/Desktop/Data/resources.assets Make sure to open the terminal to run after jdk7 is installed locally.
#UNITY ASSETS BUNDLE EXTRACTOR FOR MAC HOW TO#
Therefore, assetbundle is best downloaded directly from the server, so that there will not be an additional assetbundle locally.īack to the topic, talk about how to extract resources.įirst download the DisUnit圓.0 version to the local and then decompress it. If you really want to put it, I think it's best not to put the. PS: I personally think it's best not to put things under the StreamingAssets folder, because when ipa is unpacked, you can see what is inside. Raw: If the game puts things under the StreamingAssets folder, then a Raw folder will appear. In the game, all the things placed in the resources folder will be placed here. Resources.assets: This thing is more important. The script written by Unity itself is compiled here and put here, and other third-party dlls are also placed here.
![unity assets bundle extractor for mac unity assets bundle extractor for mac](https://miro.medium.com/max/690/1*jP0aGOC_Jojc3fBYaqQirg.png)
Managed: All the dlls are placed in this folder. There are 7 files in 0-6 in the picture, its number is always one more than the number of scenes, it can be seen that it is related to the scene, you can use tools to untie it and see. There are 6 files in the picture 0-5, which means that this game uses 6 game scenes. Take a look at a few more important documents here. If you find that the unity default resources file is included in the folder, congratulations, this game is done with unit圓d. Find xxx / xxx.app, right-click to display the contents of the package, and open the Data folder.ģ. Then find a game made by Unit圓d, here I am adding how to identify a game is made with u3d.ġ. Here you can see that Disunit圓.0 was updated 19 days ago, the new version is really easy to use, I have to praise Hehe.
![unity assets bundle extractor for mac unity assets bundle extractor for mac](http://devxdevelopment.com/UnPackerPage1.png)
#UNITY ASSETS BUNDLE EXTRACTOR FOR MAC MAC#
Many people used to say that they used Disunity to extract Unit圓D resources, but I have never succeeded on a Mac and have been reporting errors. Thank you to a great god today (since it is the name of the great god, of course I have to keep it secret) to tell me that Disunity has been updated, otherwise I do n’t know yet.